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Utility Robot

Textured version of my experiment of making a hard surface character in zbrush :)
This game ready model was made for UE Fab Store, so its based on UE skeleton, and its meant to work with any animation. What basically influenced on the joints design.
Also it has some customization, so you can add or remove protection bars, and battery backpack. And combined with the material color customization and decals in UE, you can make an endless amount of different robo dudes

btw, here is a link to Fab Store, if you want to check him out
https://www.fab.com/listings/e1964f9f-f83b-4104-8699-7290a63ec01d